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Mar 14, 2025
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2025-2026 Undergraduate Bulletin
Computer Simulation and Gaming, B.S.C.S.G.
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Students earning a Bachelor of Science in Computer Simulation and Gaming will be able to:
- Analyze a complex computing problem and apply principles of computing and other relevant disciplines to identify solutions.
- Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline.
- Communicate effectively in a variety of professional contexts.
- Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
- Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline.
- Apply game design principles and technical skills to create interactive digital experiences that are functional, engaging, and optimized, demonstrating proficiency in design, production, and execution across media such as games, simulations, and XR.
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Tulsa Curriculum and First Year Experience
Core Curriculum and First Year Experience
General Curriculum Some major required courses may be double counted to fulfill a quad requirement. Computer Simulation and Gaming Major Requirements
Computer Simulation and Gaming Core
CSG Electives Specialization (24 hours)
Students enrolled in the Bachelor of Science in Computer Simulation and Gaming (B.S.C.S.G.) program are required to complete a minimum of 8 elective courses in Computer Simulation and Gaming (CSG), totaling 24 credits. These elective courses may be chosen from any of the following specialization areas: Game Design, Game Art & Animation, Game Development, Sound Design, and Game Production. Students have the flexibility to select CSG electives from multiple specialization areas, with no restrictions on the number of courses per specialization. Additionally, students who choose to complete 4 or more electives from a single specialization area may qualify for an additional minor. For further guidance on this option, students are encouraged to consult with their faculty advisor. Courses with an asterisk (*) can be taken to meet a Block course requirement, instead of a CSG elective Animation and Visual Effects
Prepares students for roles such as Animator, Visual Effects Artist, and Technical Artist, emphasizing character animation, environmental effects, and bringing motion to digital creations. Game Design
Prepares students for roles such as Game Designer, Level Designer, and Narrative Designer, focusing on crafting gameplay mechanics, storytelling, and user experiences. Art and Graphics
Prepares students for roles such as Concept Artist, Graphic Artist, and Visual Designer, focusing on creating intuitive user interfaces, graphic designs, concept art, and visual assets for games and interactive experiences. Game Development and Engineering
Prepares students for roles such as Game Programmer, AI Engineer, and Gameplay Egnineer, with an emphasis on software development, and implementing gameplay systems. Simulation and Serious Games
Prepares students for roles such as Serious Games Developer, Instructional Designer, and Simulation Engineer, focusing on applications of gaming technology in education, training, and real-world problem-solving. Game Production
Prepares students for roles such as Game Producer, Project Manager, and Marketing Specialist, focusing on managing teams, budgets, and the overall production pipeline. General Electives (12 hours)
Selected with approval of CSG faculty advisor. The required number of electives will vary if the student double counts the Quad and required program courses. Total: 120 hours
To become a candidate for a degree in Computer Simulation and Gaming, a student must complete all computer science and computer simulation and gaming courses in the curriculum with a grade point average of at least 2.0, and earn a grade point average of 2.0 or higher overall. |
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