Nov 23, 2024  
2023-2024 Undergraduate Bulletin 
    
2023-2024 Undergraduate Bulletin [ARCHIVED BULLETIN]

Computer Simulation and Gaming, Design Option, B.S.C.S.G.


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Learning Outcomes

Students earning a Bachelor of Science in Computer Simulation and Gaming will be able to:

  1. Analyze a complex computing problem and to apply principles of computing and other relevant disciplines to identify solutions.
  2. Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline.
  3. Communicate effectively in a variety of professional contexts.
  4. Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
  5. Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline.
  6. Design and Develop functional simulations and games that demonstrate good gameplay and game mechanics.

Tulsa Curriculum and First Year Experience (25 hours)


General Curriculum (18 hours)


Block I Aesthetic Inquiry and Creative Experience (6 hours)

Block II Historical and Social Interpretation (12 hours)

Computer Simulation and Gaming, Design Option, Major Requirements (83 hours)


General Electives (12 hours)


Selected with approval of the student’s faculty mentor.

Total: 120 hours


*Or higher level PHYS course.

To become a candidate for a degree in computer simulation and gaming, a student must complete all computer science and computer simulation and gaming courses in the curriculum with a grade point average of at least 2.0, and earn a grade point average of 2.0 or higher overall.

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