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Nov 27, 2024
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2023-2024 Undergraduate Bulletin [ARCHIVED BULLETIN]
Computer Simulation and Gaming, Development Option, B.S.C.S.G.
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Learning Outcomes
Students earning a Bachelor of Science in Computer Simulation and Gaming will be able to:
- Analyze a complex computing problem and to apply principles of computing and other relevant disciplines to identify solutions.
- Design, implement, and evaluate a computing-based solution to meet a given set of computing requirements in the context of the program’s discipline.
- Communicate effectively in a variety of professional contexts.
- Recognize professional responsibilities and make informed judgments in computing practice based on legal and ethical principles.
- Function effectively as a member or leader of a team engaged in activities appropriate to the program’s discipline.
- Design and Develop functional simulations and games that demonstrate good gameplay and game mechanics.
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Tulsa Curriculum and First Year Experience (25 hours)
Core Curriculum and First Year Experience (7 hours)
General Curriculum (18 hours)
- Block I Aesthetic Inquiry and Creative Experience (6 hours)
- Block II Historical and Social Interpretation (12 hours)
Computer Simulation and Gaming, Development Option, Major Requirements (83 hours)
Computer Science (19 hours)
Computer Simulation and Gaming (33 hours)
Physical Sciences and Engineering (8 hours)
Electives (12 hours)
Selected with approval of the student’s faculty mentor.
Total: 120 hours
To become a candidate for a degree in computer simulation and gaming, a student must complete all computer science and computer simulation and gaming courses in the curriculum with a grade-point average of at least 2.0, and earn a grade point average of 2.0 or higher overall.
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